Creational Patterns
Five patterns about the one thing every program does constantly and badly: making objects. They take the new out of your business logic so what gets built can change without the code that uses it changing.
Structural Patterns
Seven patterns about composition — how to glue objects and classes into bigger structures without the glue hardening. Adapters, wrappers, trees and stand-ins.
Behavioural Patterns
Eleven patterns about who talks to whom. They assign responsibility between objects so that a change in one behaviour doesn't ripple through every class that touches it.
Certificate of completion
Work through every pattern — drive its simulator, answer its quick check — and this unlocks into a shareable card with your name on it. Progress is saved in your browser, so there is nothing to sign up for.
Frequently asked questions
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